Tournament Tips
The following article takes ideas and discussions shared from the Facebook Group FLL: Share & Learn .
Be Sure to Eat and Drink
Make sure to pause to eat/drink. Hydrate all the time and keep snacks handy. The day can be long and very busy. Designate a parent to order/set-up food. We may be able to order and have pizza delivered.
Be sure to check with your tournament organizer to see where food and beverages are allowed. Some locations don’t have any restrictions, but some do.
Keep Track of Time
It is the coach’s job to get the team to the right location at the right time. Set reminders or get a parent to help you with that.
Share Schedules
Sharpie on your arm. If you’ve ever been in a swim meet you know the coach will write with a Sharpie times and events on swimmers arms. Sharpie all of your judging, practice times, and event times. You’ll lose a sheet of paper, you’ll misplace your phone, but you won’t lose your arm. Especially helpful with multiple teams.
You can also print a small copy of the team’s schedule and add it to lanyards.
Take a picture of your schedule and set it as the screen saver on your phone. Send the photo to all team parents. Stick a copy to your table in your pit.
## Set Parent Expectations
Set parent expectations of what will happen at a tournament. Know if spectators are allowed in the judging rooms (sometimes they are, sometimes they aren’t. Depends on your region). Prepare parents that they may only see the robot game. Also let them know what is expected of them - how they can support the team, how they should also behave graciously, how juding and awards work, etc.
Special Needs
If you have kids with any sort of special needs, reach out the Judge Advisor/Tournament Director ahead of time. They will try to help - they can let judges know in advance, they can arrange for “quiet space” if they have room, etc..
In addition, there is usually a Coach meeting first thing in the morning with the Judge Advisor, Head Referee and Tournament Director. That’s a great time for the coaches to ask questions and let them know of any last-minute special arrangements needed.
Know Where Your Team Is
Know where your team is at all times. Callbacks can happen in the pit…so you have to be able to find team members easily when judges show up. Schedules can get changed. You have to be able to find your team.
Activities for Down times
Tournament day is a long day and there will be down time. Bring simple activities, and card games, for the kids to keep them occupied during the down times. If you need to take them outside the venue for a break (to play or run around), that is okay. Electronics are discouraged. Something the team can play together would be better than each child by themselves.
Make a Checklist of Everything to Take
Be deliberate in packing for a competition. Pit areas are often small, so definitely take what you need for robot, presentations and downtime activities, but nothing more. Or, if you’re not sure you need something and want it “just in case” leave it in your vehicle or with another parent.
Also, if you as the coach is hauling everything, make arrangements to meet in the parking lot so the whole team carries stuff in. Just because you’re the coach, it doesn’t mean you’re the designated pack mule.
Some important items:
1) Robot: Robot, attachments, jigs, charger, download cable, power strip/extension cord, spare parts, loose Mission Models (if your Tournament Director asks you to bring them), Backup of code (on a USB and printout)
2) Presentations: presentation materials (including posters and props), team shirts/costumes, Engineering Notebook (if you have one), handouts for judges (if you have them), Team Information Sheet (if needed)
3) Team Spirit: Hats/shirts, giveaways, pit decoration
4) Misc: Sharpies, large garbage bag for jackets, small garbage bag for team trash, snacks, drinks, team schedule to post in pit, copies of schedule for everyone, kleenex, pepto-bismol/tums/tylenol/bandaids. card games, phone chargers, Team Roster/Waivers
Celebrate
Not every team is going to win an award. Celebrate all the learning at the end of the event.